package org.nod.atgm.gameobjects;

import com.threed.jpct.Object3D;

public interface IGameObject {
	public Object3D getObject();
	
	public String getName();
	public void setName(String name);
	
	public void translate(float x, float y, float z);
	
	public void rotateX(float x);
	public void rotateY(float y);
	public void rotateZ(float z);
	
}
